crocodile race dnd 5e

As such you are accustomed to their traditions for all things in life; names, religion, etc. They live in swamps that men have learned to avoid, usually for good reason. Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. On the material plane, the Aarakocra made their homes in treetops high in the mountains. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. I add a death roll to all crocs in my games. Unlike most hags, they shun combat, and prefer defending themselves with tricks of the mind to escape. Take a look at the beastmaster subclass. it is 1/2 cr and so it meets the requirements. Anyone could tell from just looking at his worn leather armor, his bow and the short sword in his belt, that he was a seasoned ranger. Your base walking speed is 25 feet and you have a swimming speed of 40 feet. Normal - I didn't even notice the change. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  So would a giant crocodile be considered asarcosuchus in terms of stats? The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater will have rounds before they have to make death saving throws instead of minutes. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. Sea hags were revolting to look upon; their visage was so horrifying that the weak hearted were known to die upon gazing at these hags. Bite. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. I add a death roll to all crocs in my games. ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Size: Arcosians Base form may be anywhere between 4-5ft in height however in their larger forms have been known to be as big as 12ft tall. I feel like a lot of notes could be taken from the Minotaur from Waterborne Adventures. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. Speed. As such they tend toward names that contain strong S, T, K, SH and Z sounds. Size. This doesnt prevent them from being just as fearsome in battle, capable of dishing out extra damage on a critical hit, staying conscious when knocked to 0 hit points, and gaining proficiency in the intimidation skill. The two-headed crocodile can hold its breath for 15 minutes. The secondary languages of Aquan are Alzhedo and Midani. Tribal names consist of two parts, smashed together (e.g. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Crocodile Armor. Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. D&D 5th Edition Compendium. You may use your jaw to grapple creatures smaller than you. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. Sometimes, this Aquan 5e language is spoken by the Air Genasi as well as . I feel it emulates the croc's ability to drown its victims, but you can switch out the drowning part for extra damage (I suggest two extra dice), the stunned condition, a level of exhaustion, or nothing. Description. Language Different elven subraces grant a range of benefits from innate spellcasting and weapon training to an almost supernatural ability to hide among the trees, meaning elves can be well suited to a wide variety of character classes. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. Evil or not, their sylvan blood leads many of them to be inclined towards an erratic and chaotic nature, often governed by their emotions. Capacity score increase - there is a chance of increasing the constitution code by 2 and on the other hand, your wisdom score gets increases by 1. Your class gives you proficiency with certain types of armor. They can be strong-willed, loyal, and prideful of their people; they respect those exude courage and loyalty and don't take to friendship easily. Distantly descended from fey (where they once served the Queen of Air and Darkness) the Goblin people were conquered by the god Maglubiyet and scattered across the material plane. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Other Kenku believe their species excellent memories are a gift and speak to their destiny to witness and record as many of the universes wonders as possible. Ability Score modifiers have been decoupled from character race. Their belly, hands, and lower jaw are covered in white scales. Wolves in sheeps clothing is what they call them. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. On a failed save, you may ask one of the following questions: What is their motive? Did they try to deny it or did they accept and lean into it? You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your size is Medium.Speed. Your size is Medium.Speed. When you reach 3rd level, you can cast the Bark Skin spell once with this trait and regain the ability to do so when you finish a long rest. As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. You still cant increase a starting ability score above 20. When you reach 3rd level, you can cast the Hold Person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Shouldnt the escape DC be a lot higher? Welcome to our guide to playable races in D&D 5e, an introduction to every commonplace and exotic lineage you can use to build your next character, along with some advice on which playable races work best as part of different character builds. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. Changelings live in secret as part of many different societies throughout the multiverse, able to perfectly blend in among other unsuspecting races. Actions. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. Did they grow up in a small and reclusive village where everyone knows one another or in a city where people of different backgrounds mix together? "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. Play converted DMsGuild community content, now on Roll20. If you've got any problems with it, take it up with the Bando man. For most hexlings their nature is as much a mystery as it is to their own family and the people surrounding them, though this is not as strange as it might seem. Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. It always feels unnaturally cold to the touch. By the combination of their fiend-touched blood and animalistic physiology, gnolls develop noticeably faster than most humanoids of their size, reaching adulthood around 8 years of age. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Each genasi gets a nice array of resistances and innate spells that makes them feel uniquely tied to their chosen element as well as the genies to whom they are distantly related. Once 13 some realize they can escape their own nightmares to instead visit the dreams of others. Wiki Pages Latest activity. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. You gain proficiency in the Intimidation skill. Mechanically, the kobolds Draconic Cry ability is downright terrifying in a party where more than one character has extra attack (or can cast spells with attack rolls, preferably multiple rolls like Scorching Ray), or a Rogue, or basically its just scary good and a spectacular way to start a fight. When you reach 3rd level, you can cast the Invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. Cursed by an ancient sin a deal struck between their forefathers and a prince of the Nine Hells tieflings are doomed to forever be outsiders in the worlds of mortals, feared and mistrusted; for whether its horns, a forked tongue, or dark-red skin, they wear their lineage where others can see it. Charisma is your spellcasting ability for these spells. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . They were powerful hunters and were feared throughout many lands. Wherever they go, wherever they live, hexlings has a tendency to become the black sheep if they are not careful enough about concealing their true nature. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Untamable, changeable, and fiercely free, the Eladrin are ruled by their emotions and innate connection, both to the changing seasons of the natural world and to the roiling fey magic that lives within each of them. Update your cookie preferences. Thanks to your cursed heritage, you have superior vision in dark and dim conditions. If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. Your base walking speed is 35 feet. Mechanically, a changeling can be a good fit for just about any role, although its as a Rogue or Bard where they truly shine. While hexlings have much in common, the type of hag their bloodline is descended from separates them into six subraces; Annis, Bheur, Dusk, Green, Night, and Sea. Your Charisma score increases by 1. Size. Amphibious. Your size is Medium. -Last words of Deer Stoves, Human Wilderness Survivalist. https://patreon.com/taima Whichever the case, once in a while in a bloodline like this, a child may be born as something not quite human. All other imagery used is released free of copyrights under Creative Commons CC0. Your Intelligence score increases by 1. Please enable JavaScript to get the best experience from this site. This is a shame, because Mordenkainens Monsters of the Multiverse appears to have done nothing to redress the dearth of tiefling variety although you can still find rules for the Sword Coast Adventurers Guides variant tieflings here. The character made the unfortunate error of getting close to this big gator, it bit him, then moved into the water to use its Death Roll attack, and it one-shot the dude. Kobolds are a common enemy fought in low-level combat encounters. If the ranger controls it's actions and you control the outcomes, eg. You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. The lizardfolk have some racial traits. Decided I'd share it with this lovely community in case anyone is looking for some new races to mess with. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? Death Roll. First up are the nine classic fantasy races found in the Players Handbook. The Standard human can increase every single one of their ability scores by one, whereas the Variant human gets to pick a feat and increase two stats of their choice. Nomadic turtle folk who carry their homes on their backs and live up and down the coasts of the material plane. Goblins make outstanding martial and spellcasting characters in equal measure, seeing as their Fury of the Small ability triggers on spell- or weapon-attack damage. Hold Breath. https://taimashomebrewery.tumblr.com Of The North. Additionally, you are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Masters Guide. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. Speed. This entry is concerned with the three types of elf found in the Players Handbook: High Elves, Wood Elves, and Dark Elves (also known as Drow). They get Abyssal and Draconic as their additional languages, as well as natural Darkvision, all of which can be useful in exploration or role-playing. Bite. Once out of sight, she brought up a small knife and added a mark in the wooden fence around the porch - ten lines now. Since they lost their Nile, they've been wary about "sharing" things. Actions. These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. Facebook; Twitter; Correu electrnic; Categories They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. Aquan 5e was the loosened and raspy language. However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Hold Breath. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). When you reach 3rd level, you can cast the Alter Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. Players can access their Art Library in the VTT to set a character's portrait and token. 2023 Wizards. Their scales can be dark tan, dark green, grey, pale yellow, or jet black colors, while their eye colors can be green, yellow, or hazel. Variants: Dragonborn (5e Race Variants/Subraces). They are very intelligent, and just prefer the simpler life of tribalism. If the crocodile uses bite as an attack of opportunity on a target fleeing, and successfully hits, is the fleeing target grappled? Ancient saurian people who much like crocodiles hit an evolutionary sweet spot several million years ago and decided enough was enough. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. Psionically gifted interdimensional space pirates, the Githyanki are one half of an ancient race once enslaved by the mind flayer empire and now locked in a bitter civil war. Drow: Drow quadruples the range of the Elf's usual Darkvision and gives them a Charisma boost. Witch Legacy. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. Lycanthropes aren't a race, so much as a group of people whom all suffer from a common curse. Tbh, it's so close to a lizardfolk in flavor and mechanics I don't have a lot of enthusiasm about it.

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