The Foundation is one of them and might be worth heading to. Everquest 2 Leveling Guide 1-125 - MMORPG Tips By MMORPG.GG There is a big open courtyard almost as soon as you zone in. Go in all the buildings. I will lay out a few spots to hit in this range. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. As soon as you hit 85, do this questline. Erudin has some mobs that aren't kill on sight, so try not to kill them. Maybe talk about Guard Hanarn or Harnan? stobe the hobo death scene Rangers and rogues used to like to come Headshot/Assassinate grind here. Balanced: This stance is exactly how it sounds. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. It's some kinda Gnomish backpack thing. Don't know how popular that still is, but it's still not hard to get anything done. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). A: Oh yes he did! In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. All the living creatures run, so you might be in trouble without a root or snare. Fun times. The north and east you can at least run out if you botch a pull. It was something I have wanted to do for a while but never had the time to do. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. The exp is also really nice 75-80. You may finish them and have 30-45 minutes to wait. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. As someone who is just coming back on the test server, I am going to use the hell out of this! Lots of good loot and the spider camp and kobold village are pretty easy. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. At 82 or straight away if you have a group, head down through the mansion to the basement area. They like to run, so bring a snare. OPTIONS(96-100): To me at this point, there is no best place to go. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). Let the mercenary do all the work for you. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. I believe the camp is called Library Camp commonly. So I will fix that. This zone is also a hot zone some times so it can go even faster than it already is. Just places that are more or less easy. The water and earth giants are the easiest giants, and the fire giants aren't too bad. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Owning any current expansion will also unlock these features. At 6-7 go into the middle cave and kill pumas. Lots of undead for your friendly neighborhood paladins as well. The mobs are around level 28-29, so it's a lot of exp for your level. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. You must log in or register to reply here. NB Loot is rubbish but you don't have to buy any armor until 65. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. The respawn rate is also ludicrously high. Aggressive: If you or any group member is attacked, your merc will attack. If you need to learn more about your class, see our Class Guides for builds and info. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands He drops a key to access the first black reaver room and open up access to the second floor. BACK TO ACTUAL ZONES THAT CHANGE!! EverQuest Leveling Guide - Fastest Leveling Zones in EQ 2022 This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. It's very simple and zone is your oyster beyond that. There is a fortress full of soldier type Alerans. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Also during cooldowns they will use agro reducing abilities. Hey no time like today. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. When you get a new mercenary, it starts at Level 1 with only a single ability. Mobs run on live side so ignore it. This should be a priority. Same goes for a male Mercenary Liaison. I recommend you donate to him for his grinding guides as well. Black Reaver included. That's all I have for now folks. A: Your merc will Dismiss himself. A guide specifically for Clerics and Paladins is my next endeavor. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. The mob density gets much thicker in both places, so it can be dangerous. Thread starter kyle123; . If you don't mind having to fight your way in every time you zone in, murder farmers. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. Keep clearing around til you hit 48-49. Welcome to our Everquest 2 Leveling Guide! Balanced: This stance is exactly how it sounds. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. Q: How much better could a Mercenary possibly make leveling? !1111, (You must log in or sign up to reply here. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. Here is a quick run down of everything. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. You'll need a high level to help you with the missions and quests. In both places, just clear the zone. It's Hills of Shade all over again. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. Everquest Leveling Guides - Almarsguides The south camp is the three rooms near the Nobles Causeway zone line. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Up to about level 35 a red con gave me 10%-25% XP. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. You'll make the amount it takes to pay them and more from those 5 mobs. I forget about that guy. This means that you'll have to pay the re-hire charge to get your merc back. This is the only stance a Rogue merc will attack on. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). Just be careful as everything has a huge aggro range and the pathing can mess your world up. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. The adds are just too intense. This disparity increases with levels. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. Making it doubly worth it. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. You can manage your merc's appearance clothing via your persona window. Without further ado. With EverQuest free to play, returning players can easily add additional accounts. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. At around 91, head to the southern portion of the zone and start killing critters and ghosts. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. Leveling/Setup This guide covers zones up to Omens of War. This is a picture of the merc window. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. Is there a decent leveling guide for EQ someplace? 1-120 - Reddit I would recommend this place only if you have a group of actual people. Go. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. Coming from The Mines, start killing gnolls until 12. Some players are reporting trouble verifying their email address. The other room is basically in the exact same spot except on the left side of the map. you will only be able to select an Apprentice Mercenary. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary Also the mercenary will cost the same amount he would to the level that you shrouded to. Lceanium (100-107) - There are a couple of decent camps here that I have used. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. You're Not Done at . JavaScript is disabled. It just depends on gear if solo and number of boxes/size of group if not. A discussion community about the greatest MMO of all time! Try and kill at least one Captain of the Guard. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. With a group of three actual players though, you can steamroll this place for GOBS of experience. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. Very easy to set up a spot and pull away on the gorillas and birds. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. Your tank merc can solo any reds from levels 1-60. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. Also keep in mind almost everything here summons. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. Don't bother with one of the far flung camps. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. 38-44 especially will come in a matter of hours. Llux's guide to warrior swarming v3. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. A mercenary's icon will show their archetype and hailing them will tell you their class. Theres an important point to be made about this guide and why its successful. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. A: No mercs are not allowed in raid zones or most raid encounters. Worth about half a level in that range. To upgrade your mercenary you have to complete SoD progression lines. This zone is a lot better when you factor those in. Friends of mine swear by them though, the Gyrospires especially. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. With a group you can pull them pretty easily and have access to a HUGE number of mobs. Any of the weapon and armor loot from nameds will sell for 300-400 plat. The final two zones drop Glowing Reis, which gives you good armor from 85-90. Your merc will balance his abilities in defending and attacking the enemies pulled to him. Use mostly water pet in Classic era. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. EverQuest Leveling Zones - 1-15 It's also a hot zone and that makes it really worth it. Read More! Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. © Copyright 2008-2022 Almar's Guides. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. Healers have a chance of actually rezzing you! It is packed full of Erudites, undead, and gelatinous cubes. So I will continue making changes as I see what works best and for who. There is a castle structure there. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. Fourth, never underestimate buffs. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. You can do 2 pathings in this patch (13.1B): Mercenaries (EQ2) :: Wiki :: EverQuest II :: ZAM Q: What level do Mercs start charging me money? Wall of Slaughter has repop time of 10 minutes and 40 seconds. The easiest armor sets to get will probably be the sets from Hardcore Heritage. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. The Simple and Rough sets will leave you well off. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. I may try again with this guide. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. You will need invisibility, levitation, or balls of steel. Q: How does shrouding effect my mercenary? The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . With fire. EQ:Leveling :: Wiki :: EverQuest :: ZAM The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. everquest afk mercenary leveling guide - Acting-jobs.net I will provide some quick ideas if that's not the direction you wanna go. These can quickly take you to 64-65. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Start killing everything around the front of the zone. There are two main camps that you'll use. When first starting out a healer merc may seem logical, well it's not. Turn in the quest as you complete it. So much so that I don't even include information on gear until then. The center of the zone is all undead. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. Q: What happens if I don't have the money to pay for my merc? ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. The good news is money is now weightless! If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. Don't ask me for how you do each HA. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Burn: Your merc will focus primarily on damage, always assisting the main assist. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Once that's done, go through the doors and head to the second level. Dwarves are normally friendly, so ignore them as well. Gaesigs and Heligs on the water side come to mind on this. It's still pretty decent at the 80-82 range, though there are better places. A bunch of the missions and HAs are actually really fun too if done once or twice. Everquest Mercenary Guide - Almarsguides Everquest 2 Leveling Guide 1-125.
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